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Vanessa Quill
Posted: Tue Aug 24, 2021 6:07 pm
by Vanessa Quill
V A N E S S A - Q U I L L
Details
Full Name: Vanessa Quill
Race: Human
Sex: Female
Age: 37
Height: 5'11''
Weight: 162lbs
Birthdate: 2nd of Ash, Cinderfall, 85th year in the Age of Steel
Birthplace: Zaichaer, The Knob
Profession: Bodyguard. Prior experience as a pirate and dockside extortionist.
Housing:Spacious apartment above a bar.
Partners: None
Titles: None
Factions: None
Fluencies: Common
Ineptitudes:
Appearance
Vanessa stands tall and proud, years of hard manual labor leaving her muscles toned and hands covered with rough callouses. She wears her dark brown hair down past her shoulders almost exclusively, and has never been known to comb it with anything other than her fingers. Her natural almond skin is darkened further by long hours in the sun leaving her with obvious tan lines.
Across her back is a criss-crossing of scars from shoulder to waist. Some long and jagged, while others short and flat. There is no method to them, each one running into another and adding to the tattered tapestry like wrongly made stitches on a quilt. Anyone with appropriate knowledge would recognize the wounds immediately, and it would be clear that Vanessa had been keelhauled.
Across her knuckles the words 'HOLD FAST' are tattooed. When working as a bodyguard it is not uncommon for her to cover the tattoos with makeup.
Personality
Loud and self-assured, Vanessa exemplifies the best and worst that a life of cheating and stealing could provide. Vanessa suffers even minor insults badly, her first instinct has always been either obscenities or violence. Despite her ill temper, Vanessa otherwise commands attention. She is crass regardless of who she is speaking to, and seems to pay no heed to rank or station.
Yet there is still a deep sense of responsibility buried deep in Vanessa, and one she would certainly deny. It was a fierce loyalty that could only be given freely. Whenever called upon by a friend, Vanessa responds to it as naturally as she breathes. Her unfailing loyalty has cost her much, yet it remains her guiding light even so.
History
Vanessa remembered little about her parents, losing them both to a fire when she was young. Left in the care of an unwed uncle, Vanessa was raised to the best of his ability. He worked the airship docks, and she had begun to accompany him when she was old enough to carry his toolbox. Years passed, and she took to sailing on whatever crew would have her. She started on river routes on maritime vessels, but soon found her way onto an airship's crew. The captains willing to take her were often the seediest the ports had to offer, but Vanessa cared little so long as she was paid. It was hard, satisfying work. Months spent away from shore and at the whims of the winds. It was a freedom like no other, and at once it seemed Vanessa had found her home soaring on the breeze.
It all ended after a particularly devastating storm left their vessel with a blown gasbag and barely aloft with the cargo tossed overboard. Even if they made it to port, the insurance would surely have found a way to avoid paying and left them all to choke. And so when a passing merchant sloop helpfully offered them aboard for safer passage, Vanessa and her remaining crew robbed them blind.
The life of piracy began there with the press-ganged crew of the sloop joining those that remained from her original crew. She took command of the vessel, re-naming it the Queen Bitch, and used it to pilfer and plunder all that she could. Seldom did she scuttle the ships she boarded, and most crews were left with enough healthy souls to make it back to port and report their losses. She robbed for the better part of a decade, taking breaks from piracy to instead extort honest captains to ensure the safety of their cargo. She managed to dodge the military for a time, but soon found their eyes upon her, but not for the reason she expected. Dragged beaten and bloody before a prominent Blueblood, Vanessa was given a choice. Accept a job requiring utmost discretion, or die.
The choice was obvious.
Gold was exchanged, a mission given. Smuggle a wizard into the city. The work was arduous, and twice Vanessa thought to abandon it entirely. Yet she pushed onward, and managed to deliver the mage under the cover of darkness to the noble family. Then her ship was scuttled and the wreckage thoughroughly burned, taking with it any evidence of her involvement in the plot.
Left with no ship and now knowing full well that she was being watched at the docks, Vanessa begrudgingly looked for more reputable work. She became a bodyguard for Anton Michaelis, the job paying inordinately well considering that the boy seldom left his home. It was understood that this position was patently a bribe, an easy way for Anton's father to keep Vanessa comfortable while also never letting her too far from his sight.
Re: Vanessa Quill
Posted: Tue Aug 24, 2021 6:07 pm
by Vanessa Quill
S K I L L S
| Skill | Skill Level | Proficiency |
| Gunslinging | 100/100 | Master |
| Combat: One-handed weapons | 100/100 | Master |
| Unarmed: Brawling | 24/100 | Novice |
| Bodybuilding | 100/100 | Master |
| Navigation | 45/100 | Apprentice |
| Intimidation | 75/100 | Journeyman |
| Skyfaring | 100/100 | Master |
| Interrogation | 25/100 | Apprentice |
| Leadership | 38/100 | Apprentice |
| Gambling | 6/100 | Novice |
| Etiquette | 24/100 | Novice |
| Thread | Points Awarded | Points Spent | Running Total |
| Character Generation Bonus | +15 | 15 | 15 |
| Everyone Pays | +5 | 5 | 20 |
| Those Meant To Hang | +5 | 5 | 25 |
| Soon Enough | +5 | 5 | 30 |
| Knights Too Must Train Pt.1 | +5 | 5 | 35 |
| Knights Too Must Train Pt.2 | +5 | 5 | 40 |
| Website Update 6/16/22 | +50 | 50 | 90 |
| The Help | +10 | 10 | 100 |
| The Oldest Profession | +10 | 10 | 110 |
| At Sixes and Sevens | +10 | 10 | 120 |
| Every Waking Moment | +6 | 6 | 116 |
| Eight Bells | +6 | 6 | 122 |
| Good For Your Health | +11 | 11 | 127 |
| You're Going To Have To Try A Little Harder Than That | +6 | 6 | 133 |
| The Sauna | +10 | 10 | 143 |
| The Crawl | +10 | 10 | 153 |
| Ransera Birthday Redemption | +80 | 80 | 233 |
| A Summer Holiday | +10 | 10 | 243 |
| Twinkle Twinkle Little Star | +10 | 10 | 253 |
| No Gods, One Master | +10 | 10 | 263 |
| Shootin' The Breeze | +10 | 10 | 273 |
| Sight Unseen | +10 | 10 | 283 |
| An Ironic Name | +10 | 10 | 293 |
| Intermediary Chemistry | +10 | 10 | 303 |
| The Flightless Bird | +10 | 10 | 313 |
| Because You Missed The Plot | +10 | 10 | 323 |
| To Grandmother's House We Go | +10 | 10 | 333 |
| When I Raise This Sword | +8 | 8 | 341 |
Re: Vanessa Quill
Posted: Tue Aug 24, 2021 6:08 pm
by Vanessa Quill
K N O W L E D G E
Lores ► Show Spoiler
Gunslinging: How to Care for and maintain firearms.
Gunslinging: How to effectively utilize a brace of pistols
Gunslinging: How to speedload dragonshards into a pepperbox style pistol
Gunslinging: Identifying A Dud Caster Shell
Gunslinging: Proper Posture For Firing
Gunslinging: Tracking A Moving Target
Gunslinging: Aim For The Head
Gunslinging: Take Time To Aim
Gunslinging: Steady Your Breathing
Gunslinging: Don't hesitate
Gunslinging: Reloading quickly under pressure
Gunslinging: How to fire from cover
Gunslinging: Measuring distance for long-range shots
Gunslinging: How to utilize suppressing fire
Gunslinging: Keeping the chamber clear
Gunslinging: Muzzle sweep to make an impression
Gunslinging: Clearing a jam
Gunslinging: When in doubt, pistol whip
Gunslinging: Taking aim with a rifle
Gunslinging: How to affix a bayonet to a rifle
Gunslinging: Controlling recoil
Gunslinging: Using cover to your advantage
Gunslinging:Flanking your opponent
Gunslinging: Taking the high ground for a better shot
Gunslinging: Aiming cannons
Gunslinging: Loading a cannon with small dragonshards to use as grapeshot
Gunslinging: Running and gunning
Gunslinging: Knowing when you're too close to use a rifle
Gunslinging: Firing while moving
Gunslinging: Drawing your weapon quickly
Gunslinging: Knowing when it's safe to reload in battle
Gunslinging: Don't point your gun at anything you don't want dead
Gunslinging: Pistols are great for intimidation if you ignore the last lore
Gunslinging: Rifles make great clubs if you're out of ammo
Gunslinging: Using a rifle sight
Gunslinging: Accounting for wind when taking long range shots
Gunslinging: Leading your shots when firing a cannon
Gunslinging: Double tap
Gunslinging: Fire from cover
Gunslinging: Avoid long sightlines
Gunslinging: Firing harpoons from your cannon with dragonshards
Gunslinging: When firearms aren't needed
Gunslinging: Infantry squares are great for riflemen
Gunslinging: how to set up a drip-gun
Gunslinging:Identifying where shots are coming from
One Handed Blades: Always take cheap shots
One-Handed Blades: Don't get disarmed
One-Handed Blades: Don't fight multiple combatants
One-Handed Blades: How to quickly dispatch a weaker opponent
One-Handed Blades: How to remain calm when attacked
One-Handed Blades: How to exploit any advantage she can find
One-Handed Blades: How to convincing feint a blow
One-Handed Blades: How to identify a feint
One-Handed Blades: Don't show your back
One-Handed Blades: Use your sword like a bludgeon
One-Handed Blades: Keeping two opponents aligned prevents both from attacking you
One-Handed Blades: Use the environment to your advantage
One-Handed Blades: Keeping your footing under duress.
One-Handed Blades: Aim for the head
One-Handed Blades: Trap The Opponent's Weapon
One-Handed Blades: If You Cannot Find An Opening, Make One
One-Handed Blades: Take Them Down With You
One-Handed Blades: Keep Your Guard Up
One-Handed Blades: Recovering From Being Thrown
One-Handed Blades: Go For The Throat
One-Handed Blades: Getting inside an opponent's guard
One-Handed Blades: Cutting the femoral artery
One-Handed Blades: Avoid cutting into bone, the blade gets stuck.
One-Handed Blades: Block with the flat of the blade
One-Handed Blades: Strike quickly, and strike first
One-Handed Blades: How to perform a coup de grace
One-Handed Blades: Drawing your sword quickly
One-Handed Blades: Maintaining a sword's sharpness
One-Handed Blades: Picking the right scabbard
One-Handed Blades: You're wearing armor, use it.
One-Handed Blades: Maintaining aggression against a wounded opponent
One-Handed Blades: Controlling your strikes
One-Handed Blades: How and when to half-sword
One-Handed Blades: Knowing what swords are best for what purpose
One-Handed Blades: Understanding angles of attack
One-Handed Blades: How to get past a shield
One-Handed Blades: Where to target armor
One-Handed Blades: Taking the measure of an opponent
One-Handed Blades: Gutting is messy, but effective for sending a message
One-Handed Blades: Your bayonet knife is a tremendous last-resort weapon
One-Handed Blades: Your boot knife is too.
One-Handed Blades: Using a sword in tandem with a pistol
One-Handed Blades: Cutting under the arm is an effective way to disarm attackers
One-Handed Blades: Use warding slashes to keep people at bay
One-Handed Blades: Never let them know your next move.
Two-Handed Blades: 20 Total Lores
Skyfaring: How to perform evasive maneuvers
Skyfaring: How to board an enemy vessel
Skyfaring: How to steer dirigible-design airships
Skyfaring: How to fly in a storm
Skyfaring: How to fly magically-powered airships
Skyfaring: How to effectively ram an enemy vessel
Skyfaring: Maneuvering for a broadside
Skyfaring: Identifying pirates
Skyfaring: How to give orders from the helm
Skyfaring: How to make use of bombardments
Skyfaring: Repelling enemy boarders
Skyfaring: Cut their grappling hooks
Skyfaring: Loosing sails to the wind
Skyfaring: How to brace for impact
Skyfaring: Climbing rigging
Skyfaring:Administering the sky's justice
Skyfaring:Determining and distributing rations
Skyfaring: Repairing sails
Skyfaring: Standard cannon size
Skyfaring: Assessing combat effectiveness of airships
Skyfaring: Airships often use wards
Skyfaring:Inspecting airships
Skyfaring: Adjusting sails for tighter turns
Skyfaring: Crossing the T
Skyfaring: Breaking Line of Sight
Skyfaring: Boarding with a grappling hook
Skyfaring: Where to aim to disable vessels
Skyfaring: Where they keep their cargo
Skyfaring: Flying the black flag vs the red flag
Skyfaring: Avoiding pursuit
Skyfaring: Navigating by the stars
Skyfaring: Keeping crew morale up
Skyfaring: Scanning for ships on the horizon
Skyfaring: Avoid sailing into the wind
Skyfaring: How to tie down a ship
Skyfaring: Positioning for a ram
Skyfaring: Using grappling hooks to board
Skyfaring: Communicating with ships over long distances
Skyfaring: Sailing through dread mists
Skyfaring: How to scuttle ships
Skyfaring: Using a storm to lose any pursuers
Skyfaring: Setting up and attaching jacklines
Skyfaring: Making essential repairs without docking the vessel
Skyfaring: Setting up an angle for a ram
Skyfaring: Targeting an enemy ship's gasbag or engine to disable them
Intimidation: 24 Total Lores
Interrogation: 10 Total Lores
Bodybuilding: 45 total lores
Etiquette: Mind your language
Etiquette: You're not meant to drink on the job
Etiquette: Consoling a stranger
Etiquette:Let the important people talk
Deception:Don't let on you've just seen magic
Deception: If you can't hide your emotions, hide the cause
Gambling: How to spot a cheater
Navigation 30 Total Lores
Leadership: 45 Total Lores
Re: Vanessa Quill
Posted: Tue Aug 24, 2021 6:10 pm
by Vanessa Quill
I N V E N T O R Y
Items
1. Starter Package
20 Sets of Clothing
1 Waterskin
1 Backpack which contains:
1 Set of Toiletries
10 days of rations
1 Set of Eating Utensils (i.e. tin plate, cup, fork, spoon, knife)
Flint & Steel
1 set of Leather Armor.
1 Medium Melee Weapon (Cutlass)
1X Garment of Flying (Jacket)
1X Skyship, Condor
3X Dragonwrath Cannon
1X Great Bombard
20X Ballistae
400X Ballista Bolts
4X Single Shot Flintlock,
1X Six-Shot Pistol (Imperium-made)
1X Triple Shot Wyvernfire rifle
200X Minor Caster shells
100X Major Caster Shells
30X Greater Caster Shells
---------- Magic Items ----------
1. Runeforged Executioner's Sword.
This sword has been imbued with anti-magic properties, granted to it by an abjinurium gem inlaid in the hilt. Personal magic near the user is absorbed by the blade and its aether harmlessly dispersed. Journeyman magic and below is quelled entirely, while higher level magics have their effects mitigated. Coming into contact with the blade also causes problems for aether channeling in general, though the effects tend to be temporary. These effects are only active when the blade is drawn, and the blade can be overloaded by over-exposure to magic.
The blade is also perfectly balanced despite the weapon's inherently top-heavy construction, and can be wielded effectively with either one or two hands.
Housing
Vanessa owns a spacious, one bedroom apartment above a bustling bar in The Knob. She also spends many nights passed out in one of the suites of the Michaelis Estate, and it has become more common to see her there than her actual residence.
Ledger
1. 475,500 gp.