I choose Power for Carina.
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Birthday Redeem ICO Carina
POWAHHH
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Moderators: Principal Author, Regional Author, Associate Author, Junior Author
- Carina
- Posts: 169
- Joined: Mon Sep 06, 2021 1:16 am
- Character Sheet: https://legendofransera.com/viewtopic.php?f=43&t=2099
- Character Secrets: https://legendofransera.com/viewtopic.php?f=20&t=2111
P A R A G O N
The Aldor Key

Attunement: Yes.
Acquired: Support Forum
Enchantment: ???
Specialty: Locks and Doors
Charges: 5
Note to Wielder: You must notify your local moderator every time you use the key.
Moderator’s Note: See Character Secret entry.
This enigmatic key is etched with a strange amalgamation of clockwork and mystical patterns. A lightweight brass key, it showed up one day on Carina’s nightstand with a letter attached. The letter simply read “Where there is no door, make one.”. Examination of the key with semblance reveals that it is a magical artifact. In order to use it, it requires that the individual carry it on their person for a minimum of 72 hours but if they should go 24 hours without carrying the key, the attunement is lost and must be regained before use. The key will produce the listed effects until all of its charges are expended, at which point in time it will go dormant. They key will only recharge if/when the wielder performs one of the following acts:
- Stroke of Luck: The wielder must embark upon an errand where the odds are unclear and it’s anyone’s guess whether there will be success or not. The more daring the risk, the more charges will be restored.
- Something Gained: The uncovering of a secret or something the wielder was otherwise not supposed to know such that they would gain leverage, great insight, or even be placed at great risk or peril simply for the act of knowing the secret.
- Something Borrowed: An act of theft but not merely your garden variety thievery, no. The wielder must obtain something of value. Whether they keep it or not is irrelevant, the act of theft is what matters. The bolder the act, the better returns on charges.
The key has the power to perform the following functions.
Unlock (1 Charge+) – Where there is a lock, there is a way of opening it. The Aldor Key finds that way. Whether by inserting the key into the physical lock or holding it up against that which is locked, the key will open it with a simple rotation of the wrist. This does not dispel any associated alarms, traps or triggers connected to the opening of said lock. The more complex the lock, the more charges expended to open it. The Aldor Key possesses the power to unlock magical doors but its power in that regard is not foolproof. At most, it can unlock enchanted doors up to the Journeyman level. Beyond that, it is up to the wielder to use their ingenuity. Simple (1), Intermediate (2), Advanced (3).
Door (1 Charge+) – If you cannot find a door, make one. This power requires a bit of artistic flare on the part of the user. Whether by using chalk, paint, charcoal or any other medium, if the user draws a door upon a surface and creates a keyhole within which to insert the Aldor Key, the powers of the key will make the door real and usable. The powers of the key are such that if one were standing in front of a mountain and created the door, it would open up to the opposite side of the mountain. As before, the creation of this door does not dispel any associated traps, triggers, or dangers connected to the spaces wherein the door is made. Curiously, this power of the key bypasses all enchantments associated with the concepts of keeping something in or keeping something out, regardless of the potency of that enchantment. The caveat to that is that the more powerful the enchantment, the more charges expended. Again, this does not dispel any associated traps, triggers, or alarms. It merely creates an entry and/or exit point. Simple (1), Intermediate (2), Advanced (3), Magical (+2 Charges regardless of mastery).
Dimension Door (5 Charges) – The Aldor Key possess the power to cross the planar divides but the act of doing so is costly and random. It requires the wielder draw a door and insert the key into it. Upon invoking the power to cross dimensional lines, the Aldor Key will open a door to a random plane of existence. Good luck!
word count: 774
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