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Kinetics Quirks - Kira

Posted: Sat Sep 02, 2023 9:31 am
by Zora
Theme:
Projectile Queen: Kira’s kinetic powers are geared towards helping her use projectiles and also avoid getting hurt by them.

Apprentice – Speed Detector: With how fast arrows and bullets can move, it’s essential for her survival to be able to recognize these threats as soon as possible. While kinetics mages can use aether sight/sense to detect movement around them, Kira has developed the ability to easily pick up on fast-moving things at a distance and innately know exactly how fast they are moving.

Journeyman – Projectile Deference: Building off of Speed Detector, Kira’s aether automatically works to redirect fast-moving projectiles that come near her, much like an elementalist’s deference might. This only works on objects with incredibly high kinetic energy, such as bullets, arrows, etc, and not slower objects like punches or kicks.

Expert – Sniper's Perch: Kira is able to maintain platforms created by Compression without concentrating on maintaining them. The amount of time they last is based on how much aether she feeds them when they're created.

Master – Exploding Projectile: Kira can imbue a projectile with the effects of splintering/vibration by encasing it in her aether. The projectile would effectively punch a hole in the flux and create an explosion when it hits something, or at a predefined point in its flight path. The process of imbuing the projectile takes about a minute, after which it must be immediately fired.

Master – Rapid Fire: Kira's acceleration is both inherent and automatic at this stage. So long as Kira has the mental and visual focus to maintain multiple, specific targets, she will find that when she throws a projectile or shoots at one target, multiple weapons will automatically and simultaneously be thrown or fired in unison with her action.

Re: Kinetics Quirks - Kira

Posted: Sun Sep 10, 2023 11:48 am
by Aegis
I'll be handling your request today. Proposed edits will be made in underlined.


Theme:
Projectile Queen: Kira’s kinetic powers are geared towards helping her use projectiles and also avoid getting hurt by them.

Apprentice – Speed Detector: With how fast arrows and bullets can move, it’s essential for her survival to be able to recognize these threats as soon as possible. While kinetics mages can use aether sight/sense to detect movement around them, Kira has developed the ability to easily pick up on fast-moving things at a distance and innately know exactly how fast they are moving.

Journeyman – Projectile Deference: Building off of Speed Detector, Kira’s aether automatically works to redirect fast-moving projectiles that come near her, much like an elementalist’s deference might. This only works on objects with incredibly high kinetic energy, such as bullets, arrows, etc, and not slower objects like punches or kicks.

Expert – Projectile Pathway: When aiming a projectile (thrown, shot, etc) Kira can make a pathway with her aether leading to her target. This pathway can have a variety of effects such as steering the projectile around obstacles, speeding the projectile up, keeping the projectile from falling as quickly, negating the effects of wind, etc. The accuracy/precision of the projectile is still determined by the relevant weapon skill.

This quirk is already within the inherent abilities of Kinetics. Feel free to create something else.

Master – Exploding Projectile: Kira can imbue a projectile with the effects of splintering/vibration by encasing it in her aether. The projectile would effectively punch a hole in the flux and create an explosion when it hits something, or at a predefined point in its flight path. Please add in information as to how long it will take to imbue a projectile, and how long this enchantment might last.

Master – Rapid Fire: Kira applies acceleration to not only her own body, but also her weapon’s internal mechanisms to fire/throw projectiles extremely quickly. The downside is that this amount of focus makes it hard to properly aim. This quirk is ideally used after taking the time to set up multiple Projectile Pathways. This is so that once Kira starts fighting, she doesn’t have to worry much about aim.
An example application might be walking into a room and setting up pathways while talking. Then, once everything was ready, Kira could shoot at a number of targets before most could even draw a weapon.


Rapid Fire: Kira's acceleration is both inherent and automatic at this stage. So long as Kira has the mental and visual focus to maintain multiple, specific targets, she will find that when she throws a projectile or shoots at one target, multiple weapons will automatically and simultaneously be thrown or fired in unison with her action.

Re: Kinetics Quirks - Kira

Posted: Mon Sep 11, 2023 7:46 am
by Zora
Addressed everything :)

Re: Kinetics Quirks - Kira

Posted: Mon Sep 11, 2023 8:41 am
by Aegis
Approved