Kinetics Quirks - Kira
Posted: Sat Sep 02, 2023 9:31 am
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Projectile Queen: Kira’s kinetic powers are geared towards helping her use projectiles and also avoid getting hurt by them.
Apprentice – Speed Detector: With how fast arrows and bullets can move, it’s essential for her survival to be able to recognize these threats as soon as possible. While kinetics mages can use aether sight/sense to detect movement around them, Kira has developed the ability to easily pick up on fast-moving things at a distance and innately know exactly how fast they are moving.
Journeyman – Projectile Deference: Building off of Speed Detector, Kira’s aether automatically works to redirect fast-moving projectiles that come near her, much like an elementalist’s deference might. This only works on objects with incredibly high kinetic energy, such as bullets, arrows, etc, and not slower objects like punches or kicks.
Expert – Sniper's Perch: Kira is able to maintain platforms created by Compression without concentrating on maintaining them. The amount of time they last is based on how much aether she feeds them when they're created.
Master – Exploding Projectile: Kira can imbue a projectile with the effects of splintering/vibration by encasing it in her aether. The projectile would effectively punch a hole in the flux and create an explosion when it hits something, or at a predefined point in its flight path. The process of imbuing the projectile takes about a minute, after which it must be immediately fired.
Master – Rapid Fire: Kira's acceleration is both inherent and automatic at this stage. So long as Kira has the mental and visual focus to maintain multiple, specific targets, she will find that when she throws a projectile or shoots at one target, multiple weapons will automatically and simultaneously be thrown or fired in unison with her action.
Projectile Queen: Kira’s kinetic powers are geared towards helping her use projectiles and also avoid getting hurt by them.
Apprentice – Speed Detector: With how fast arrows and bullets can move, it’s essential for her survival to be able to recognize these threats as soon as possible. While kinetics mages can use aether sight/sense to detect movement around them, Kira has developed the ability to easily pick up on fast-moving things at a distance and innately know exactly how fast they are moving.
Journeyman – Projectile Deference: Building off of Speed Detector, Kira’s aether automatically works to redirect fast-moving projectiles that come near her, much like an elementalist’s deference might. This only works on objects with incredibly high kinetic energy, such as bullets, arrows, etc, and not slower objects like punches or kicks.
Expert – Sniper's Perch: Kira is able to maintain platforms created by Compression without concentrating on maintaining them. The amount of time they last is based on how much aether she feeds them when they're created.
Master – Exploding Projectile: Kira can imbue a projectile with the effects of splintering/vibration by encasing it in her aether. The projectile would effectively punch a hole in the flux and create an explosion when it hits something, or at a predefined point in its flight path. The process of imbuing the projectile takes about a minute, after which it must be immediately fired.
Master – Rapid Fire: Kira's acceleration is both inherent and automatic at this stage. So long as Kira has the mental and visual focus to maintain multiple, specific targets, she will find that when she throws a projectile or shoots at one target, multiple weapons will automatically and simultaneously be thrown or fired in unison with her action.