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The Adventurers Association
Posted: Tue Jul 15, 2025 10:29 pm
by Patrick

The Adventurers Association
Title/Name of Business: The Adventurers Association
Business Type: Service Hub
Items Sold: Food and Drinks (Menus vary upon availability)
Services Provided: Room and Board, Quest Admissions
Income
Base Income: Merchant (50 CP)
Skill Bonus: Business (Novice) x (0)
Total Income: (50 CP/Day)
Bonuses
Sales Bonus: N/A
Ingenuity/Creativity Bonus: 5%
A service industry that not only caters to adventurers but brings them together to establish communities under a unified guild front.
Hired Employees
Hired PCs Bonus: N/A
Hired NPCs Bonus: N/A
Costs
Hired PCs Wages: N/A
Hired NPCs Wages: N/A
Assets
Simple House (Modified*) - 60 GN
*Comes with a large lobby, restrooms, a working kitchen and cellar, with 20 spare bedrooms on 2nd level.
Debts:
Total Debts: Pending
Seasonal Interest Rate: Pending
Description of Business: The Adventurers Association is a gathering hub for a variety of travelers throughout the world, originally founded in central Atinaw before the war, where adventurers from all walks of life could gather and share insight and information gained from their experiences. Customers who visit any of the Association's locations can purchase services available there (such as food, drink, or a room for rent) and also utilize administrative services for quick jobs within the region where the location is located.
Link to Location Writeup in Support Forum:
The Beacon's Rest - Kalzasi Branch (Primary)
The Silver Lion - Atinaw Branch (Placeholder for now)
Re: The Adventurers Association
Posted: Tue Jul 15, 2025 10:32 pm
by Patrick
The Adventurers Association
☐/☑ Checklists Pending
NPC List
Re: The Adventurers Association
Posted: Thu Jul 17, 2025 9:02 pm
by Patrick

The Adventurers Association
The History of the Association
The Association began as a minor faction founded by a close-knit group of Atinorans during the 96th year of the Age of Steel, by adventurers and researchers who originally sought to provide benefits to the wandering souls of Atinaw. Little did they suspect that in the early stages of the Association's development, they would quickly develop into a guild that provided more than just food and rest to the region of Alizane.
The Association's development became a major playing field for Atinaw when the Empire led its march against the region's borders, serving as a hub of intelligence that funneled resources to those fighting on the frontlines, while also playing a minor background role in shepherding refugees from Ailos onto the mainland. However, as the campaign against the Empire carried on for five years, resources and manpower gradually declined within the Association.
Informants who were hunted down went deep into hiding, and thus, the Association eventually fell apart to protect those still impacted by the war. With nothing more than a reputation for the glory they brought to Atinaw, the Association's legacy remained but a memory in Alizane; that is, until recently, when a new location to serve as its hub opened further north.
The Guidelines of the Association
Re: The Adventurers Association
Posted: Thu Jul 17, 2025 9:03 pm
by Patrick
The Adventurers Association
Goods and Services
Blurb