Sivan

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Sivan
Posts: 637
Joined: Wed Dec 16, 2020 4:16 pm
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=1065
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=1157

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Sivan Sunrunner

Details
Full Name: Sivan Sunrunner Len'Myren
Player: Antinoös/Hekatos
Race: Dratori Mother/Hytori Father
Sex: Male
Age: 29

Birthdate: 17 Calid March 96 (77 Searing)
Birthplace: Silfanore, Sol'Valen

Profession: Mage
Housing: Growing tower in the Plaza of Jeweled Arches.
Partners: Companion NPC, IX; Companion NPC, Laurevere Val'Istra, neighbor
Former Masters: Jacun (alchemy); Tavári'nar Val'Gwairil (artificing)

Titles: Apprentice
Factions: n/a

Fluencies: Rivach (Dratori), Mythrasi (Hytori)
Conversationals: Common, Synnekar, Valasren, Vallenor
Ineptitudes:

Appearance

Height: 6'0"
Weight: 150 lb.
Eyes: Blue
Hair: Blond
Rune of Animus: Between shoulder blades.
Rune of Semblance: Anterior third eye.
Rune of Summoning: Base of spine.

Favoring his father's Hytori heritage, one might call him Hytori if pressed, while those of the elder race might declare him of mongrel blood, which, if rude, is true. His ears are elven-sharp, but not quite so prominent as the pure of blood. His hair might look golden to human eyes, but a Hytori would call it tarnished. His blue eyes are pretty, but lackluster compared to the golden gazes of his father's people. Fair skin goes golden with any sort of tan, but he can grow a bit of beard if he gets lazy about his ablutions. He's on the shorter side of Hytori men, definitely of his Dratori brethren. Though most of his work is sedentary in nature, he likes to move, and doesn't have a spare ounce of fat on him. He can, at times, move with a native grace, or with the quick movements of his more passionate blood. His looks are curious, and he can be still in study, then quickly mercurial when the time to act has come.

Blond with a long, angular face; eyebrows just slightly arched; and a strong, straight nose.

Personality

Sivan is cautiously friendly. Neither of his parent races was particularly kind to him, and so he tries to see people as individuals rather than exemplars of race or nation or class. If life has been unfair, at least he knows to snatch at an opportunity when it arises. He will get his and then get out of the way so others can get theirs, as it were. Moving between Sol'Valen and Dalquia, his language acquisition years were spent acquiring elven tongues, and so Common is still a work in progress. Even as he progresses, he will vacillate between using what he knows and relying upon his interpreter homunculus. Regardless, he has a lot to say, but not always the patience to communicate clearly, which he dearly wants to do. This can trigger his Dratori temper, which he tries to keep in check.

Berserker: Inside every Dratori there lingers the touch of Ilixidor's dark magic that brought about their creation. While this has evolved to be that of a more fiery and passionate nature as opposed to just abject rage, the risk still remains. A Dratori who becomes overwhelmed with negative emotions runs the risk of entering a berserker state where they cannot distinguish between friend or foe. The Dratori must either be shocked out of this state of mind or it must run its course until they collapse in exhaustion which could take a considerable amount of time depending on the stamina of the individual Dratori.

► Show Spoiler
History

Opposites attract. So it was with a young Dratori woman of good breeding working in Silfanore with the diplomatic corps and a young lowborn Hytori man with big dreams. Sparks flew. Fire caught. A babe was born. When the mother's career called her back to her people, the father's dreams lay in another direction. So it might not have been love, but a long-term infatuation. Or perhaps it was love, but not the lasting kind.

Young Sivan didn't shine quite bright enough for the Hytori, and when they settled again with the Dratori in Dalquor, he was too different again. Too light, too fine — any time he caught someone's attention, it seemed they took him the wrong way, reading arrogance where there was none until, finally, there was some.

Though he favored his absent father physically, the spirits spoke to him as they did his Dratori peers. He also had his rages as they did. But studying magic helped him put the spirits into a context his early education among the Hytori could parse. It focused his mind in a way that seemed to prevent rages. This was especially helpful when his mother married a Dratori man and began to have Dratori children. She loved him, but he did remind her of someone she would like to forget. His stepfather was kind, but did not understand him. His siblings were young enough that he was normal to them, but their small affections were not enough to bind him to Dalquia.

He left as soon as he was able, with his mother's begrudging blessing. Sunrunner had been a nickname given to him for his sunny appearance and his habit of running away to commune with the spirits. It stuck. He took it for his surname.

Sivan went first back to Sol'Valen, but his childhood memories had gone rose-colored as he struggled in Dalquia. The grass was always greener, and so he didn't stay for long. He learned a thing or two, then left with an instructor heading to the Free Cities. This elder had taken him under his wing, but saw that he did not feel right among the Hytori and so offered this escape while still having an elven influence.

The elder had been strange for a Hytori as well, and perhaps that was why he chose to spend his last years abroad, experiencing as many things as he could before his time came. When he died, Sivan grieved. The only one who grieved more was the master's Awoken, who went a little mad. Luckily, not too mad. Luckily, Sivan seemed to intuit the mental instabilities it faced, finding them similar enough to his own berserker tendencies.

They quit that city after performing the master's chosen rites, heading for Kalzasi, where Sivan had never been. The Awoken translated for him as he only spoke elven languages with any fluency. They didn't reach Kalzasi before winter came, but that worked out for one other person: a Fae'ethalan who seemed to be cursed.

Taking him along, Sivan thought he would stay in Kalzasi for a while. He had heard good things about their Academy and their embracing of magic. Perhaps he could learn enough of alchemy to help his Awoken friend, and enough Affliction to unravel his new friend's curse.
Last edited by Sivan on Tue Oct 07, 2025 1:16 pm, edited 14 times in total. word count: 1139
User avatar
Sivan
Posts: 637
Joined: Wed Dec 16, 2020 4:16 pm
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=1065
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=1157

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S K I L L S

Master

SkillSkill LevelProficiencyLore
Alchemy100/100MasterMax
Semblance100/100MasterMax
Summoning100/100MasterMax

Expert

SkillSkill LevelProficiencyLore
Animus75/100Expert26
Artificing85/100Expert38
Clockwork80/100Expert43
Scrivening90/100Expert42

Journeyman

SkillSkill LevelProficiencyLore
Animal Handling50/100Journeyman24
Blades65/100Journeyman38
Linguistics55/100JourneymanMax
Meditation50/100Journeyman20

Apprentice

SkillSkill LevelProficiencyLore
Agriculture25/100Apprentice11
Botany45/100Apprentice42
Business25/100Apprentice28
Etiquette35/100Apprentice10
Glassblowing40/100Apprentice13
History30/100Apprentice1
Negotiation25/100Apprentice7
Resistance41/100Apprentice
Survival40/100Apprentice31
Teaching30/100Apprentice

Novice

SkillSkill LevelProficiencyLore
Investigation5/100Novice5
Persuasion5/100 Novice11
Swimming20/100Novice

Spiritwalking: Dratori are naturally inclined to form bonds with spirits of both natural forces and animal spirits. Through careful meditation, a Dratori can enter a trance-like state, and with practice and careful contemplation, they can gain insight into questions posed to spirits of the natural world. The spirits seldom provide straightforward answers but for those who are practiced in the art of Spiritwalking, much wisdom can be gleaned. Over time, a Dratori who masters meditation and understanding of this unique communion can even attract the attention of a specific nature spirit that then serves as their primary guide in times of distress.

Kindred Quirk: Mistbreaker.
Summoning Quirk: Spirit Savant.

Aidolon: Exael.

Seasonal Contracts: Khal; Zin; Geb; Nut.

Short-Term Contracts: Perxy; Taberarenai.


T H R E A D S

Ash 125
DateThreadPoints AwardedCollaborators
36 AshMy Tears Are Salt Water+0Solo
Searing 125
DateThreadPoints AwardedCollaborators
7 SearingA Royal Commission, ii.+0Akantha
21 SearingThe Blood Is the Life+0Hekatos
Glade 125
► Show Spoiler
Frost 124
DateThreadPoints AwardedCollaborators
1 FrostThe World a Garden Bursting Into Life+10Hilana
7 FrostThe Stuff of Dreams+10Hilana, Torin
25 FrostWisdom of the Trees+0Destyn, Talisman
27 FrostA Coming of Age+10Torin
Early FrostEutriaina+15Tyrann
67 FrostWarp and Weft+10Filaurel
68 FrostFriends in High Places+0Tyrann
Late FrostLupine Legacy+15Rune
Late FrostThe Alchemical Elf+8Solo
Ash 124
► Show Spoiler
Searing 124
► Show Spoiler
Glade 124
► Show Spoiler
Year 123 of the Age of Steel
► Show Spoiler
Year 122 of the Age of Steel
► Show Spoiler
Year 121 of the Age of Steel
► Show Spoiler
Year 120 of the Age of Steel
► Show Spoiler
Skill Breakdown
► Show Spoiler
Last edited by Sivan on Tue Oct 07, 2025 2:38 pm, edited 186 times in total. word count: 1796
User avatar
Sivan
Posts: 637
Joined: Wed Dec 16, 2020 4:16 pm
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=1065
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=1157

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K N O W L E D G E

Lores
► Show Spoiler
Last edited by Sivan on Tue May 23, 2023 3:22 pm, edited 49 times in total. word count: 1852
User avatar
Sivan
Posts: 637
Joined: Wed Dec 16, 2020 4:16 pm
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=1065
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=1157

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I N V E N T O R Y

Items
1. General Starting Package: 1 Set of Clothing (cloak or coat and footwear included); 1 Waterskin; 1 Backpack which contains: 1 Set of Toiletries, 10 days of rations, 1 Set of Eating Utensils (i.e. tin plate, cup, fork, spoon, knife), Flint & Steel.
2. Toolkit, Crafter's (Minor)
3. Florist's folly thorns — 1 pouch (The Forest's Bounty)
4. Set of basic lyrethillium glassware for alchemy (Alchemist's Glass)
5. Silica Lyrethillium sculpture (A Study in Glass)
6. Safety Net* (New Year's Party)
7. Sun Crystal on an Altar (Faith of the Heart)
8. Cloak of Comfort
9. Illumite brooch (Comfort and Discomfort)
10. Satchel of Holding (New Year in the Valley)
► Show Spoiler
Housing
1 basic 20x20 single room cottage (400 sq. ft.) complete with a hearth (or heat source equivalent), bunk, chest, chair, small table, and rug.

Not far from Jacun's, Sivan found a strange little house wedged between two larger buildings at the end of a crooked alley. Its green roof must once have been bright like the other roofs in the Jeweled Arches, but it has since faded into something like verdigris. What truly sets it apart is the tiny private space behind it whose loose flagstones hide fertile earth, perfect for a small garden, though it only gets direct sunlight from above for a few hours a day.

Ledger
1. Starting Gold: 500 gp.
2. Bought Toolkit, Crafter's (Minor): -250 gp.
3. Winter Income/Expenses: +462 gp.
4. Glade 121: On hiatus.
5. Searing 121: 7 * 91 - 175 = +462 gp.
6. Ash 121: +780.5
7. Frost 121: +780.5
8. 6/16/22 Website Update: +1,000 gp

3,735 gp Total
Last edited by Sivan on Tue Jul 02, 2024 7:55 pm, edited 6 times in total. word count: 683
User avatar
Sivan
Posts: 637
Joined: Wed Dec 16, 2020 4:16 pm
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=1065
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=1157

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C O M P A N I O N S

Laurevere

ImageLaurevere Val'Istra

Race: Hytori-Siltori
Age: 30
Height: 6'0"
Weight: 160 lb.

Occupation: Bodyguard
Relation to PC: Bodyguard
NPC Type: Companion
Influence: 6

Description: Laurevere showed up in Kalzasi one day looking for Sivan Len'Myren. He came bearing sad tidings and many secrets. Sivan's father was dead, which was grave news indeed, though Sivan had never been particularly close to the man. The noble elf moved into the house next to Sivan, finding it as if by serendipity. Saying he was looking after his family's interests in Kalzasi was not a lie. In fact, he cannot lie due to an oath sealed by Mesmer. What he didn't tell Sivan is that Sivan himself is the Val'Istra interest in Kalzasi. They are the backbone of a small order who believes they are tracking the last elven descendants of Arsoren Sol'Miaren, those who did not follow him into debasement in humanity. Whether this is true or not is unknown.

Zealous in his oathbound duty, Laurevere has little in the way of chill. But if he is strange, so is Sivan, who accepts what he says and who he is. Laurevere feels an instant kinship with the man, who is also only half-Hytori. While a paragon of an ancient Hytori lineage, he tries his best to keep calm, as emotional unrest makes his Siltori heritage unmistakeable. It's in the eyes. Odd and occasionally prickly, Laurevere is ardently loyal, which Sivan doesn't know how to handle with grace, though he will learn—probably.

Expert SkillsLevelJourneyman SkillsLevel
Blades 75 Business 50
Kinetics 75 Survival 50
Negation 75 --- ---
Apprentice SkillsLevelNovice SkillsLevel
Medicine 25 --- ---
Politics 25 --- ---
Riding 25 --- ---

Inventory
1. Katana
2. Wakizashi
3. Brigandine

Ledger
1. -100 gp (Katana)
2. -100 gp (Wakizashi)
3. -250 gp (Brigandine) = 0 gp

Growth
Frost 121 = 20 xp — Business

Searing 122 = 25 xp — Blades
30 xp — Business
25 xp — Kinetics
25 xp — Negation
25 xp — Survival

IX

word count: 346
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